Background Pony #CF74
@Background Pony #CFD1  
I sincerely doubt any of that. At all. The more you talk, the more painful it becomes to listen to you.  
I clearly playing on internet servers with 24 players.
 
Let me guess, you’re MLG, right? This can only go downhill from here.  
It’s easy to aiming and quickscoping heads particularly from far distance.
 
You can’t see it, but I’m rolling my eyes right now. This is the point where it becomes obvious you have never played the TF2 Sniper before. In fact, at this point I wonder if you’ve ever played a Sniper in any game before, but that’s another question for another day.  
It’s no matter how high the characters are, you simply aim their “upper end”. It’s not a hard task…
 
I’m laughing now. You’re clearly not shooting at moving targets if you think it’s that easy.  
About the 2fort video. You clearly ignore why I linked that. That video shows aiming to heads does not take time. He misses the shots 2 times… This is all what you noticed? Really? You are selective a bit, right? ;)
 
Yes, two times. In a three minute video where ten minutes disappears, he makes seven shots, and lands three or four. One of those misses is on a target who isn’t even moving. One of those shots that connects is a no-scope on a jarate’d Scout (meaning he gets no headshot), and the others he scopes long enough to focus on his target and fire. Do you even know what quickscoping is? You don’t even seem to realize what’s happening in that video at all. He’s scoping first, then aiming at their head. And most of his targets are 150 health or less, the only exception being two Soldiers, one who doesn’t die, and one whom he waits for watching through his scope long enough to build a potentially lethal charge on a Soldier who wasted health Rocket Jumping. Not only did your video do nothing for your argument, it actually better supported mine.  
Cod? TF2? You are kidding, right? Play Half-Life 2 Deathmatch and you shall know what the ‘fast’ and the ‘aim’ means.
/1 agnum shot is only deadly if it’s headshot/
https://youtu.be/OtJgwl0EfgU?t=6m46s
 
I’m laughing again. I have, in fact, played Half-Life 2 and Deathmatch before. How do you think I got into TF2? Once more, the sniping in those is easier because your characters are all the same height, move at the same speed, and have the same health. Then you’re talking about using a magnum, which has six shots available at a time, one shot dealing 75 damage to characters with 100 health. Two shots would do it, and you can fire those off without a reload between shots. I’m convinced you don’t actually get headshots at this point, I think you’re a spray and pray kinda guy.  
And now about your Video.
You are kidding. What this video proves? This guy moves with the team (as I do) but he can’t aim. He has in the first round 3 kills maximum?
 
12 kills actually, not including kill-assists. Learn to count.  
Then in the second round he had some kills then he misses every shots.
 
12 kills, not counting assists or kills with his SMG.  
Im supposed to learn how to aim like a llama or what?[/bq]  
That you think this guy can’t aim is hilarious.  
Really. what’s your point? If he sees the enemy he scopes and shots as every sniper does.[.
 
With that comment, I am now not even sure you’ve ever played a First Person Shooter before.  
If they are on the hill he scopes to a crossing. (That’s a ‘king of the hill’ map, you know…)
 
I don’t even know what you said here. At this point, I don’t think you do either, I think you just piece words together and hope they make sense.
 
I’m going to be honest. You know so utterly little I’m actually at a loss for how to describe how little you know. Once more, at this point I think your best TF2 experience is either highlight videos where 20 minutes of average gameplay is shortened to the highlights. About the only way I can see you having actual TF2 experience to give you this illusion is that you get killed by the same Snipers so often you never take the time to spectate and see how often they miss and realize you’re just an easy kill.
Background Pony #9859
@Background Pony #CFD1  
*/1 magnum shot is only deadly if it’s headshot/
Background Pony #9859
@Background Pony #B7DD  
I clearly playing on internet servers with 24 players. It’s easy to aiming and quickscoping heads particularly from far distance. It’s no matter how high the characters are, you simply aim their “upper end”. It’s not a hard task…
 
About the 2fort video. You clearly ignore why I linked that. That video shows aiming to heads does not take time. He misses the shots 2 times… This is all what you noticed? Really? You are selective a bit, right? ;)
 
Cod? TF2? You are kidding, right? Play Half-Life 2 Deathmatch and you shall know what the ‘fast’ and the ‘aim’ means.  
/1 agnum shot is only deadly if it’s headshot/  
https://youtu.be/OtJgwl0EfgU?t=6m46s
 
And now about your Video.
 
You are kidding. What this video proves? This guy moves with the team (as I do) but he can’t aim. He has in the first round 3 kills maximum?  
Then in the second round he had some kills then he misses every shots. Im supposed to learn how to aim like a llama or what?  
Really. what’s your point? If he sees the enemy he scopes and shots as every sniper does. If they are on the hill he scopes to a crossing. (That’s a ‘king of the hill’ map, you know…)
Background Pony #CF74
@Background Pony #CFD1  
And that video link you sent me? What was the purpose of that? The guy misses several times, gets a body shot on a Sniper while scoped who is standing stock still, and the one impressive headshot he gets is on a Soldier who rocket-jumped up there with him and by all means it was an obvious lucky shot that he got from a twitch reaction. Then two minutes of that video is them just standing around.
 
Then of course most of the shots he gets is scoped.
 
And once more, they edit out at least ten minutes there.
 
I’m honestly convinced you didn’t even watch this video before linking it.
Background Pony #CF74
@Background Pony #CFD1  
Then you are clearly fighting bots or children who have never played a video game before. TF2 isn’t like Call of Duty, friend. The characters are swifter than CoD characters, are of varying heights, etc. Even pros miss. That you’re basically sitting here talking like you’re able to gun down an entire team without them being able to effectively retaliate outright proves you’re not only lying, but have no idea what you’re talking about.
 
By how you describe your “play style”, I assume you’ve gathered this mostly from watching Sniper frag videos where they edit out forty minutes of gameplay to focus on eight minutes of their better gameplay.
 
Everything you listed that makes the Sniper “powerful?” Every other class has that two. You clearly have no idea how difficult it is to quickscope a Soldier or a Demoman from a distance where their weapons would be ineffective, otherwise you’d be singing an entirely different tune right now.
 
Here’s some 6v6 video with a Sniper PoV. Learn a thing or two watching this.  
https://www.youtube.com/watch?v=IKZfdZmojoE
Background Pony #9859
@Background Pony #B7DD  
They try to move challenging, they try to get closer as it is possible on the actual map. They try to avoiding getting hs. But they aren’t lucky. :)
 
There aren’t bots in ctf_doublecross… That was the map on the screenshots.
 
“actual players would tear you apart”  
I have stories about this one. If my team is noob or they are afk, I can’t do anything and the opponents have easy access to everywhere especially in CTF maps. Tf2 is a team based game. In extreme cases they can rape me. But primary they have to kill my close combater mates.
 
“their heads are small”  
That’s not a problem. Really…  
If there is 2 pixels on the screen, you can aim. This is why I said that the sniper is a skill based class. My aim is fast and precise.  
All is what you have to do is keeping your crosshair head height.
Background Pony #CF74
@Background Pony #CFD1  
Also, to be fair, that might also be a body shot. A charged bodyshot deals 150 damage as well, which is why it’s preferred over trying so hard to do a headshot on enemies with health of that level. Trying to land a headshot on a fast moving target when a charged bodyshot would do is just making the situation more difficult than it has to be.
Background Pony #CF74
@Background Pony #CFD1  
Yes, I know of quickshots and their use on Scouts. Problem is that even among pros quickshotting a headshot on a Scout is considered extremely lucky, especially at close range, because their heads are small and they move so fast it’s hard to predict them.
 
If you’re claiming you can quickscope a headshot on a close and active Scout easily and reliably, I’m going to have to stop talking with you, because I wouldn’t be able to take you seriously anymore.
Background Pony #CF74
@Background Pony #CFD1
 
It’s becoming blatently obvious you have no idea what you’re talking about. Your entire argument basically assumes the following things: You are able to consistently and flawlessly land quickscoped headshots, you always get the first shot, your enemies will try to kill the nearest thing to them the moment they leave their spawn, and that despite the fact you’re moving around and making a lot of noise in the middle of the battle field, enemies will see fit to ignore you until they’ve killed everything else. You also assume that if they do turn on you, they will try to fight you from a distance, where you are strongest, rather than try to close the gap. If they do try, you assume they will move in a straight line and do nothing to avoid getting shot.
 
The best part is you assume that this is what everyone who plays the Sniper thinks too.
 
The only possible exposure to Team Fortress 2 I can imagine you having is with bots, because with your particular view of battle in TF2, actual players would tear you apart. Not even pros, just okay players.
 
Your “pro gameplay” is simply trying too hard to look cool. Considering everyone misses and you claim to fire near constantly, I imagine you miss a lot. Or am I to assume you have skills that put aimbot to shame?
Background Pony #9859
Here. quickscope to scout from the front, attacking sniper and avoiding rockets in 5 minutes.  
And I had to press the f12 for each screencap…
 
full
Background Pony #9859
@Background Pony #B7DD  
You know nothing about the maps, or playing as sniper in every maps.
 
You don’t know how to spare health in a battle. You can’t moving to avoid the rockets. You worry to choose classes with 125 health (150 is not much more). You worry to duel. You think they can’t see you. You worry to offense. You worry to move with your team. You worry to ambush the opponents. You seems like you can’t retreat from a battle. I think you worry to open a door.
 
You worry too much… And clearly you miss a lot of chance to exploit the sniper class while you are camping somewhere. More chance, more kill, more score. Sure, possibly more death.
 
The ‘pro’ is about the best tactics, good aim and challenging movement for the opponents. Both close range and long range.  
A camper is just restricted.
Background Pony #CF74
@Background Pony #CFD1  
You see, you’re calling yourself a pro. I have no reason to believe you’re a pro, that you know any pros, or that you’ve ever been on a server at the same time a pro was. Then the fact you know next to nothing about TF2 maps, playing the Sniper, or class match strategy tells me you have no idea what you’re talking about. You claim to be able to calmly and accurately land headshots on moving targets, on the run, while under fire, without being killed yourself, which is a pretty far fetched claim for someone who doesn’t even know how his enemies can kill him when even pros get killed a lot using your strategy.
 
Then there’s the fact you think there’s only one “pro” style gameplay for Sniper. There’s several ways a pro can play Sniper. Speedsniping, wallsniping, blindshotting, camping, hipshooting, and possibly others. There’s lots of Pro snipers out there. Quickscoping is considered a pro technique, but it is far from the only one, and far from the best. If you were pro, you’d know that. In fact, most pros will only reserve quickscoping for when a charged shot misses or fails to deal the killing blow, because while they are pro, they are still human, and missing is not out of the equation.
 
In 2fort, there’s the first floor doors, the second floor walls, and if you’re wanting to get a little bold, there’s the pool below. In the first floor, the doors give you cover of shade, so if your team is effective at keeping enemies at bay or you’re confident in your escape skills, enemy snipers will have a harder time seeing you. If you stay near the walls and corners, you can peak out and pick enemies off with minimal exposure. Second floor is a little more exposed, so it’s wise to remain near the walls and corners, or strafe and move around a lot between scopings to avoid being an easy target.
 
If you think the first shot is yours in a duel with Soldiers you’re even sillier than I thought. The first shot is whoever takes it. Even if you land a perfect quick-scoped headshot on the Soldier, that time it takes you to reload is more than enough for him to kill you. His rockets don’t have to hit you directly, they just have to catch you with splash damage to throw you off, and he is not required to aim directly at you, he can simply aim where you’re running. He can fire off a rocket every 0.8 seconds, allowing him to fire off two in the time it takes you to reload your shot. Two is all it takes. If you’re close to him, you won’t have the advantage of his rockets being slow - he’s right there.
 
Charging the rifle is smart, because if an enemy doesn’t see you it is pointless to shoot at them wildly when you can deal with them in one shot.
 
I don’t need the beginners’ guide because I have already read it. I’ve also read guides on competitive Sniper strategy, pro Sniper gameplay, the class and weapon data, and more. I’m not saying you’re wrong just because I disagree with you on something, I’m saying you have no idea what you’re talking about, being able to hit a small and precise target multiple times while under pressure, and that most of what you claim sounds more like CoD talk than that of a TF2 player. I won’t outright say it’s impossible, but given everything you’ve said so far, I can say it’s highly improbable that you’re that good.
Background Pony #9859
Yes, I met today with 4 pro snipers. We were the firsts on the scoreboard. They aren’t so rare…
 
You ignore the fact that the half of the team have as much health as the sniper, including the scout and the medic (medic has 25 more), but you describe that the sniper is doomed, dies immediately if he moves with the team or goes forward.  
The Sniper is as strong as the others. If you can’t aim that’s your fault.
 
You chosen the ctf_2fort, the only map where there is only two corridors face to face on the two side of the map. That’s a sniper duel map. The snipers are stepping in only one corridor on the front of you, but that’s “plenty of places to hide” as you said. I’m sure that nobody knows that they are there…  
And how would you play on ctf_turbine as a sniper? Nice interior map, isn’t it? Or sd_doomsday.
 
I duel the soldiers, I’m going to meet them. The first shot is mine. Sure, I do not collect the rockets, I step left, right or behind the corners if they are to close. I’m always in move as I said. When you stepping between the rockets you have time only for quickscope.
 
The quickscoping is a good thing but I charge sometimes the rifle. When i’m just waiting for the opponents. Or there is a heavy. It happens…
 
I think you need that guide, but ‘game experience may change during online play’. ;)  
Just try it out…
Background Pony #CF74
@Background Pony #CFD1  
Funny you say that, because I’ve been playing TF2 since 2007 and I’ve seen plenty of people play the way I described it to you. In fact, that’s why I described it to you. If I had seen them play any other way, I’d describe that to you instead. Have I seen people play the way you claim to? A few times. They usually died a lot.
 
Your strategy is extremely wasteful. Is it faster? Yes, but that is assuming your enemy isn’t shooting at you at all and you can reliable quickscope multiple headshots. Every time the Sniper takes damage, it messes with his aim no matter how small the actual damage is. Shooting at a Sniper is not just trying to kill him, it’s also to make sure he can’t aim properly. No matter how “pro” you are, trying to gun down a Soldier while he’s actively shooting at you with any weapon is considered suicide unless you know how to strafe.
 
Plus, if your enemies can’t notice you immediately, then you’re being wasteful in not scoping. Even a half-charged shot is stronger than a quickscoped shot, so your strategy is basically quickscoping just to say you quickscope.
 
Finally, the reason I keep saying I’m convinced you’ve never played TF2 before is because you don’t know jack about the maps. All you have to play is 2fort to see that there are plenty of places to hide, places that offer shade to make you harder to see, corners you can hide near, etc. All classes do use cover to varying extents, but the Sniper is pretty much doomed without it. Playing the way you claim to play would be absolutely impossible to do without somewhere to hide or duck behind.
 
Do you want a guide for playing Sniper for beginners? I feel like you could learn a lot from one.
Background Pony #9859
@Background Pony #B7DD  
You can’t cheating in Source games. They use VAC.
 
You don’t know what happens on those maps. The ‘basics’ as you say, just never happen or just not enough.  
Your new forced view is that the sniper is alone against the other team. If they shot the sniper they miss the fighting. Mostly they wont.  
They can shot one or two rockets to the sniper, but the sniper sees everything. Also you can change your direction. Reaction time. Also the sniper can run around.
 
The covers, what all the classes use, only is about to stepping behind it while shoting rockets, bombs or etc. When they are on move, you can shot them. Also the stepping and jumping has a rhythm, which is easy to keep.
 
If you are talking about specifically the Soldier with the rocket jump, it makes clear the path of jumping while it’s easyer to aim at him. You wont waiting for his rockets. Normally the soldier is a slower class. The good players notice the path of the rockets.  
If you can’t retreat somehow and you directly duel a soldier in close combat, then your chance is low to survive. He’s a soldier. He can spam rockets. BUT. While he comes, you have enought time for a headshot and you can change to smg. Also you can retreat.
 
My strategy works, because I have the skill to aim even though that how the opponents move, my reaction time is good, I choose my position appropriate to the situation, which is changes in every 5 seconds.
 
Only the spy is who ambush the sniper, because he can do it without fighting with the sniper and the other team.
Background Pony #CF74
@Background Pony #CFD1  
Do you use an aimbot or similar hack? Because you clearly don’t know a thing on how to play Sniper. To play the way you claim to play and actually do well without knowing the basics, you’d have to either be hacking or playing against a team who has no idea what they’re doing.
 
A pro soldier or demoman won’t shoot where you are, they’ll shoot where you’re headed, the same way a good Sniper would. A Demoman may not even have to make that effort if his bomb is angled right. That is assuming they don’t decide to bomb jump to where you are and kill you more personally. Every other class will keep near cover or move and jump around to weaken your ability to hit them. If they’re as good as you are, they’ll be able to predict where you’re going to shoot for and avoid it, as well as which direction you’re focused on to avoid it. They don’t need to team up on you, but they can do that too. If you get distracted with one, another might decide to take advantage of the moment and kill you.
 
The only way your strategy would work is if the enemy team came running at you in a straight line while actively avoiding anything that might protect them from being shot, making them extremely predictable, easy to follow, and easy to hit.
Background Pony #9859
@Background Pony #B7DD  
I play the sniper as a pro. I described my experience. This is how I play.  
Here it is:  
@Background Pony #CFD1
 
You described yours. Unnecessary to force it, that wont change anything. I play as I said and I get the most score from that play style.
 
The players can move while reloading. Again. The bombs and rockets are slow. Few step and you are safe. They do the bunny jump. They trying to escape. They are fighting with my team. Except when I’m the one who shot them from the corners.  
You dont want to understand that a pro player who choose the sniper class has mostly perfect aim. I’m not sure you know what that aim level can be.  
Also I am a half-life 2 Deathmatch pro. That’s even harder and faster game. But most of my kills are headshot kills with magnum 357.  
The TF2 movement speed is very slow. I see in slow motion the game.
 
They can be pro players and do the tricks, but I hit them. I’m always in move. When my team is dead I retire while I shot the opponents. Otherwise they have other things to do and they wont flank the sniper.
Background Pony #CF74
@Background Pony #CFD1  
That is not an efficient playstyle, though. It wastes ammo, it risks giving away your position with minimal reward, and no, your enemies won’t flee the battle if they’re smart, because they will know that all they have to do is stay near cover, make evasive maneuvers, and flank you. It also assumes you can consistently land quickscoped headshots without missing, which is much easier said than done.
 
During the time a Sniper takes to reload, a Soldier can fire enough rockets to kill him with splash damage alone, a demoman can fire enough bombs or stickies to kill him off, a Scout can close the gap and meatshot him with his shotgun, and more. If they’re as good as the Sniper, they will also be making themselves difficult to hit. If they have a Sniper of his own, he will take advantage of your hectic playstyle to shoot you while you’re trying to focus on his team.
 
In any case, you can only shoot one person every 1.5 seconds, and can only land a headshot every 1.7 seconds. Many classes are built to take out several in that same time frame, and have the means to reach the Sniper very quickly.
Background Pony #9859
@Background Pony #B7DD  
Oh, they try to escape. Otherwise they are dead. If they know what happrned. Mostly they don’t notice it. 2 shots take less time than one charged shot.
 
I do not agree that when they see me, I’m dead. Quite a lot of time compared to the pace of the game. They see me (I guess, I easily notice every sniper) but I can do my things.
Background Pony #CF74
@Background Pony #CFD1  
Zoom  
Forgive my error with the 1 second to scope comment - I meant 1.5 seconds to reload and then 0.2 seconds after scoping to do a headshot.
Background Pony #CF74
@Background Pony #CFD1
 
Zoom  
No, you don’t aim first without the scope - that’s called quick scoping, and once more, it’s not a skill everyone has. It takes 1 second to scope, so that’s 1 second you can’t fire, and 1 second you are impaired. During that 1 second, your enemy may move around in a way you did not predict. Your rifle is not a rocket launcher. It doesn’t do splash damage. It is very precise.
 
Lowest Health  
Rockets and bombs maybe slow, but they deal splash damage, so even if they don’t hit you directly they can still make your job difficult. If they are crit-boosted, however, they will kill a Sniper outright. In either case, a Demoman or a Soldier who is aware of your presence will be able to fire off multiple rockets and bombs at you in the time it takes you to shoot twice. Missing them or failing to kill them in one shot can literally mean the death of a Sniper. This is why Soldiers can be pesky; they move slow, but an uncharged headshot won’t kill them and gives them plenty of time to spam you with rockets, at least forcing you on the retreat.
 
Medics  
While an offensive push Sniper will be closer to his team than a defensive Sniper, he’s still hanging back. The Medic will usually be at or close to the front to keep those getting hit by attacks alive, or using ubercharges to strengthen their pushes. Even if a Sniper is bold enough to take the front lines, he is wise to remain out of the direct path of his enemies, stick to ledges, anywhere where his position might be harder to notice; the Medic has no place in such places unless he is hiding behind something to minimize the damage he receives while healing.
 
Cover  
Cover is important for the Sniper, because without it the moment he is noticed by the enemy team can mean death, especially if they get close to you. While enemies will be paying less attention to Snipers than direct combat classes, once they notice they’re there they may decide take special care to eliminate the class designed to pick them off with one shot to at least eliminate the Sniper from the field.
 
Headshot  
Enemies will not typically try to escape when they are hit by a Sniper if they live. Typically, they will counter him, taking evasive maneuvers to fight him. Enemies may determine which route he’s watching and flank him. Charging the rifle is always a good idea, because even if your targets don’t require it, a charged body-shot will do as much damage as an uncharged headshot, which is especially useful for enemy Scouts who have small heads and move fast enough to make head shots difficult. There’s a difference between a person who relies on quick-scoping and one who uses it effectively, because one thinks they’re awesome just because they can do it, and the other realizes it should be regarded as a situational tactic.
 
Camping  
The Sniper is an assassin class, like the Spy, and the differences between the two are almost vague. However, the key difference is that the Sniper deals with targets at a distance, while the Spy deals with them up close and personal. The Sniper does well to remain far from his targets, where aiming will be easier, and stick to shadows, high grounds, or corners if he has nothing else, assuming there’s no maps that are literally a straight hall with no doors. An exposed Sniper is vulnerable to all manner of counter-attack.
Background Pony #9859
And I forgot about it… lowest health.
 
spy - 125 hp  
scout - 125 hp  
engineer - 125 hp  
sniper - 125 hp
 
medic - 150 hp  
demoman - 175 hp  
pyro - 175 hp  
soldier - 200 hp  
heavy - 300 hp
Background Pony #9859
@Background Pony #B7DD
 
Zoom  
Normally you aim first without scope, then you zoom in and aim again if needed. Since the tf2 sniper has crosshair without scope too, your aim can be perfect before you zoom in. If the opponent is close to you, you aim, zoom in and shot immediatly. The pro sniper doesnt have to follow the target. This is why it’s called quickscope.  
When you do the charged shot, you typically know that from where comes the opponent or they are far enough and it’s easy to follow them with scope.  
(my mouse sensitivity is high)
 
lowest health in game  
And that health is fair enough. Rockets and bombs are slow. They don’t do 125 damage. 2 meters step and you are safe… Not a big deal. Fast reaction. Directly duels with other classes on short range are risky things. But not impossible. Depends on the skill.  
It’s no matter what your class is, when your team is dead, you are in trouble.
 
Medics  
If your team is the offense team, the opponent camps. You move with the team, you can step forward but you can retreat behind them around 6 meters where the area of effect weapons can’t cause damage. But you are close enough to shot throught your team accurately using them as a cover. Also the medic is there and the medic can heal you.  
This is the situation where you have to do the rambo. Heavys, engineers, snipers waiting for your team.
 
cover  
Covers can be useful sometimes. When your health is low or there is more opponent than teammate and attention is paid to you. But you don’t have to afraid too much. Typically the sniper duel is about stepping and shoting while someone hits someone. Like some western. Everybody thinks that he/she will be the faster so nobody hides or it does not matter.  
There is difference between open places and corridors. At corridors you are close to the opponents so you do the tactical retreat after each shot. In that case your life is really depends on the corners and the fast-paced reaction. As rambo.
 
headshot  
I use the standard rifle. They know that the sniper is there. They are fighting with others. When they notice that they got a hs and they have health left, they have only 1.5 sec to escape. Sometimes it happens and they escape succesfully. :)  
But you are not the one who shot those bastards.  
If you see the overheal or the heavy, you charge the sniperrifle. That’s obvious…
 
camping  
The tf2 is the only game where the camping is not heresy. That’s true, you can find spots, but it is a very small part of the map. Players know every spot. You are maybe in safe but you are not invisible. Players notice every single pixel. Well, the noobs are exception.  
Getting killed is a done question. Getting killed is not a big deal. Every class dies multiple times during the rush. When you camp and can’t kill any one but you have a few deaths or none, you are worse than you are in the front, die somethimes but you kill continuously the opponents during the round. You have a very low chance getting killed by crossfire. Your team is the shield.
 
Campers have the lowest score as snipers and the easiest prey for other snipers. They just miss a lot of opportunities and stay out from most of the battle. Hiding spots are rare and somehow you have to get that far.
 
As a pro sniper you have to seeking for opportunities and exploiting your weapons strenght and your high skill both, short range and long range, because the maps and the missions are different and varied.
Background Pony #CF74
@Background Pony #CFD1  
Okay, what? Your argument is that he’s both at range and fighting up close and personal? I’m going to have to deconstruct this to respond properly.  
@Background Pony #CFD1  
He doesnt die, because the opponent has other things to do and their weapon is not affected for far distance. Players see everything without scope. The scope is only for the smoother aim.
 
I can’t tell if you’re arguing with me or agreeing with me at this point. You’re also quite wrong about the scope. It’s called zooming because it means it makes far targets appear closer, and close targets hard to follow. If you were a pro sniper, you’d know this. Heck, if you were an amateur sniper you’d know this. If you’d played Sniper for one hour you’d know this.  
You have enough time for step out, shot, then back. You have enough health for that. Dying isn’t so fast. You can do it multiple times before you run for medic or health. You are behind your team, that’s right. Usually.
 
The Sniper has the lowest health in game, and the only class with lower survivability than him would be the Spy. A stray boomb, rocket, roaming scout or enemy sniper can kill him with ease, especially if he’s caught reloading his rifle, so if enemies know where he is, he’s pretty much doomed if he doesn’t beat a hasty retreat. Medics will also not typically be hanging back where Snipers are unless pressured otherwise.  
It’s recommended for all the classes to use those covers. That’s not a class specific thing. If your health is low, you retire independent from class.
 
Other classes will use cover, yes, but the Sniper is dependent on his cover to survive. As said before, Medics will not typically hang back as far as Snipers do unless on the defensive. Once more, he has the lowest health in game, and if anyone notices him they can kill the sniper very quickly.  
Quickscope does the headshot. Full charge isnt required. That’s 150 damage minimum.
 
With other rifles, yes, but the Classic, the specific rifle used in that video, will not head shot without a full charge. Even then, 150 damage is only enough to kill weaker classes. Combat classes will be alerted to your presence, and begin taking maneuvers to counter you because even an uncharged headshot will not outright kill them. If they’re as skilled as you are, you must assume they’re as good at dodging as you are at shooting at them. It is inefficient to quickscope headshots on everyone and risk giving away your position on enemies who will survive the shot.  
There are situations when your team is the assault team. You can’t remain back.
And if you are pro, skilled and fast enough, you can do the “Rambo” for some minimal damage.
 
Even when your team is on the offense you are required to hang back, because if you’re in the forefront of the fight you’re going to get killed by the crossfire, no questions asked, unless the enemy team doesn’t know how to fire their weapons. It can be harder on some maps, but others give plenty of vantage points for Snipers to enjoy. If you’re looking for a perfect hiding spot where you’re invulnerable, you’re out of luck, after all if you could kill your enemies with perfect accuracy without them being able to kill you the class would be overpowered and nerfed to hell and back.
Background Pony #9859
@Background Pony #B7DD  
He doesnt die, because the opponent has other things to do and their weapon is not affected for far distance. Players see everything without scope. The scope is only for the smoother aim. You have enough time for step out, shot, then back. You have enough health for that. Dying isn’t so fast. You can do it multiple times before you run for medic or health. You are behind your team, that’s right. Usually.
 
It’s recommended for all the classes to use those covers. That’s not a class specific thing. If your health is low, you retire independent from class.
 
Quickscope does the headshot. Full charge isnt required. That’s 150 damage minimum.
 
There are situations when your team is the assault team. You can’t remain back.  
And if you are pro, skilled and fast enough, you can do the “Rambo” for some minimal damage.