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FanOfMostEverything
Derpy! - For Patreon supporters
Cool Crow - "Caw!" An awesome tagger
Magnificent Metadata Maniac - #1 Assistant
Lunar Supporter - Helped forge New Lunar Republic's freedom in the face of the Solar Empire's oppressive tyrannical regime (April Fools 2023).
Non-Fungible Trixie -
Preenhub - We all know what you were up to this evening~
My Little Pony - 1992 Edition
Silver Bit -
Ruby -
Wallet After Summer Sale -

Planeswalker — FoME
@Lawful Girly  
You say that like it’s a bad thing.
 
Now then, let’s try a little homebrew…  
Pronouncement Inquisition  
You are the voice of your god and church. Your very words scourge the unfaithful, and their blandishments are beneath you. Perform is a class skill for you.
 
Decry the Infidel (Sp): When you confirm a critical hit to an opponent within 30 feet of you, you may, as a swift action, deal an additional 1d6 sonic damage to it, plus an additional 1 sonic damage for each two levels of inquisitor you possess. Followers of your god are immune to this damage, as are creatures with Intelligence 2 or less, which lack the capacity to choose a religion. If you are devoted to an ideal rather than a deity, all other agnostics are immune to this damage. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1.) This is a sonic effect.
 
Hear No Blasphemy (Ex): At 6th level, you gain resist sonic 5 and a +2 sacred bonus to saving throws against sonic effects that don’t deal damage. At 12th level, these increase to resist sonic 15 and a +4 bonus. At 20th level you gain immunity to all sonic effects, damaging or not.