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Excellent.
It’d also be cool if Nintendo released their old official CD soundtracks digitally.
I actually own a few, (that I got via Nintendo Power) including the hard to find “Paper Mario” (N64) one.
Edited
I agree.
Indeed, almost wish there was a soundtrack CD or something. (There was one old Nintendo Power magazine catalogue one that had music from several different SNES games from back then.)
I love listening to starfox music. Best songs are asteroids and space Armada.
The Level 3 route is the hardest, especially Sector Z’s trasparent flying bars, and the Great Commander boss.
The SNES game has a great soundtrack. Some prefer it’s music, and themesong over the later more oftentimes used SF64 theme.
The complaint is that they wouldn’t be saving money since they would just buy those few titles they want with a one time fee instead of paying yearly. Paying every year is great for those who want a lot of the titles (more then $20 worth of VC) or to try out some of the titles.
It’s not streaming, all the titles are downloaded to your system and you can play them offline. The thing is that if you don’t connect online in a week, then you can’t access them anymore (until you connect online, then it resets again).
They can still enjoy said titles, and more. It’s like complaining about an all-you-can-eat buffet.
Still, I admit I do kinda miss VC too, and it would be nice to have the option to purchase/download/own said games offline, rather then just stream them online.
They might need to get the ok from Shigesato Itoh.
Well, some people might just want some specific titles. That said, I do hope they add Earthbound because of the reason you mentioned in the end (we could always use some more new fans).
While I understand it’s nicer to own some download games, still, it’s kinda odd to complain about getting unlimited yearly access to a bunch of games for the cost of 4 NES VC games, 2 (and a half) SNES games, or 2 N64 VC games. Plus it allows you access to games you’ve probably never played before, but aren’t sure if you should risk paying $5-$10 for.
Edited
Another thing is that even if the service stays around, some people would prefer to pay $5 - $10 one time to keep a game indefinitely instead of paying $20 each year indefinitely.
Wouldn’t buying each game separately be more expensive though?
Also, this service might be intended for future consoles, as well, as a way so people don’t have to keep buying the same VC games over and over again.
What annoys people about Nintendo Online is the lack of a Virtual Console for the Switch. When the servers are permanently shut down, you will only be able to play those games for another week before it needs to do its weekly online check and can’t because the servers are gone.
That’s what I meant basically.
@Red-Supernova
I thought your teammates were more useful in the SNES game.
And yeah, the NES online isn’t that bad. I remember people getting angry that “Kung-Fu Heroes” was put on it months back, but I loved playing that NES game with my sister when we were kids.
I don’t remember it ever being stated that the Lost Levels was exclusive to a digital service. It was on all three Virtual Consoles.
I remember watching a review saying how much your teammates were just made for you to keep an eye on until Star Fox 64 where you still have that but they can now hold their own.
Yeah. People don’t give NES Online much credit.
i guess i remembered it wrong
From what I recall, they don’t heal, but luckily they rarely ever take damage, if you’re good at helping them. So you don’t need to worry about babysitting them as much as in SF64.
@Red-Supernova
Similarly, they also have “SMB Lost Levels,” & “VS Excitebike” which were also Virtual Console exclusive.
@neo4812
You mean N64?
Edited
well that a little bit rude, I also played Mario 64 on the gamecube and beat it
Both SNES Star Fox games are on my never-ending “to play” list of retro games I should play and complete in my life so having them on the Switch is very convenient. Star Fox 2 being added to SNES Online was a surprise since I thought that would be a SNES Classic Edition exclusive.
Also holy shit, your teammates can die in the original games? Then how do they heal after each mission?
You had no childhood.
That’s pretty cool, though I already own it via the SuperNES Classic Edition. (Beat Normal, and Hard mode, but I can’t beat Expert. It’s interesting the different difficulties have different stages, enemies, and such.)
Actually, according to the title screen, it’s 1996, (the online leaked unfinished BETAs, and such were 1995) so yeah that was only a year before “Star Fox 64” came out. Also, another reason it was cancelled was because cartridges containing the SuperFX2-Chip (which Yoshi’s Island also had) would’ve been expensive to produce.
Also, some people at NOA like Dan Owsen didn’t like the game apparently.
So SF2 had too much against it, but it’s nice the finished version is finally officially released.
Said game actually introduced many things that would be used in future SF games, like the Star Wolf rival team, all-range mode, transforming ships, multiple playable characters, Andross’s classic final form, and a strategy map, with randomized encounters.
Star Fox 2 is coming December 12th to the Switch, if you haven’t heard, as part of the Nintendo Online service. Before it was exclusive to the SNES Classic.
Star Fox 2 was completed and ready for release in 1995 but they didn’t release it because the type of 3D graphics it used were considered outdated at the time after systems like the Sega Saturn and Sony PlayStation. Also the Nintendo 64 was right around the corner (but ended up getting delayed another year).
After 22 years, the game finally became officially available with the release of the SNES Classic (although the game was floating around for years at the time through less official means).