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Description
Played: I must spread beauty all across Equestria!
Attacked: Sable! What have you done?
Destroyed: I…I’m so sorry…
Attacked: Sable! What have you done?
Destroyed: I…I’m so sorry…
I was just offering a more apt card text, I figure most people who made hearthstone cards with ponies dont have in-depth knowledge of the game. Also why I decided to talk a bit more about fleshing it out.
Broken generally means “Extremely Overpowered to the point that it ‘breaks’ the game because the winner of the game is whoever draws the card first.”
@Luxuria Unus
If you read my post, the way they wrote it is very bland (and in fact, does nothing) but the mechanic itself or one of its variations I’ve mentioned could lead to some very interesting interactions, such as wanting to hold on to spells until you get it, which makes you balance countering your opponent vs keeping your spells for after you draw her. You would also want more spells in the deck to make use of her effect so she would have effect on deck building designs.
Some cards have flashier effects or longer texts and yet they’re a lot more brand because they have no effect on deck building, just put it in your deck because its good, drop it on the board because its in your hand.
Edited
Broken?
I’ll do that. Thaks for the tip.
Sorry, I’ve never played Hearthstone before. I don’t entirely know how it works.
Indeed. I think getting past that too. The flavour doesn’t work for me much. And the mechanic as a whole is bland and not very interactive. With more work you could make some nice stuff, but I think perhaps spend more time with the finished product to mull over imperfections, and don’t rush it too much.
Seeing as this is a hero card, the constant spell power gain effect would be more suited for her Passive Hero Power, similar to the Shaman’s Hagatha the Witch hero card. Then that would free your battlecry to be something else in the vein of mages, and synergizing with the hero power, such as Battlecry: Put 2 random mage spells in your hand.
Now that constant effect… To be honest, I like it, but the snowball effects are far too high. I’ve played a lot of spell-heavy decks (Big fan of Yogg-Saron here) and its rather easy to get 20-30 spell casts. By that point, you would have be able to instantly kill anyone.
So there are two ways we can go about this:
Spell Damage is actually very potent, and you’re dealing with permanent spell damage buffs here. Spell Damage +3 turns a 2 mana spell (Arcane Explosion) into a 7 mana spell (Flamestrike), that is a devastating amount of power.
Thinking about it, having a passive like “After you cast two spells, gain Spell Damage +2 until end of turn” would also present an interesting dynamic to the table, and might be what you had in mind.