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Description
Card Art.
This card will be fixed, it is a drunken mistake on my part. Five cups of wine and a Hearthstone card creator does not a good thing make. This is just a blatant stain of bad design, and I’m sorry for that.
Flavour: She really did eat your heart out, in her defence, Changelings don’t have figures of speech.
Battlecry: “You’re pathetic!”
Effect Triggers: “Oh, they’ll love you.”
Attack: “I have to do everything myself!”
Death: “You condemn my people!”
This card will be fixed, it is a drunken mistake on my part. Five cups of wine and a Hearthstone card creator does not a good thing make. This is just a blatant stain of bad design, and I’m sorry for that.
Flavour: She really did eat your heart out, in her defence, Changelings don’t have figures of speech.
Battlecry: “You’re pathetic!”
Effect Triggers: “Oh, they’ll love you.”
Attack: “I have to do everything myself!”
Death: “You condemn my people!”
Source
not provided yet
I meant for you to Discover, and turn into it at the end of turn, so thanks for pointing that out. As far as your other criticisms, they’re fair, I’m not too happy with it either. I made it whilst pretty intoxicated, and as a result, it’s just a mess. I’ll probably end up fixing it later on.
1: There’s no timer between turns for you to actually choose a discovery effect, which makes the whole “discover between turns” thing impossible.
1b: Discovering things defaults to 3 options as well, so you don’t need to specify that at all.
2: Kind of similar to 1b, but the wording is honestly clunky in general, which is probably the easiest to fix by replacing the text with “Discover a minion and turn into a copy of it for 2 turns”.
2b: Once again, transforming back is also something that’s assumed to restore the creature back to full health, and doesn’t need to be specified. It’s already intrinsic to transformation effects.
3: It’s really, really swingy, since it could become something like a turn 6 Deathwing at best or fall way under the bar when you pull a cluster of 1-5 mana minions or poorly statted high-effect based 6+ minions (e.g. Silver Vanguard in a deck with no 8 mana minions). At best it’s ridiculously overpowered as you get a massive minion out 4 turns early, at worst it’s so far under the power curve that it’s not worthwhile and you spent 6 mana for a Knife Juggler or something.
All this being said, both in having a totally impossible effect, clunky wording that states intrinsic game information, and an insane amount of swinginess, you might be able to salvage at least some part of the idea. Maybe make her like Taldaraam without the funky “no other 3 mana cards” effect to become a 6/6 copy of a minion instead? Alternatively, discover a 6 mana minion instead so the pool is narrower and more fair for the cost?
Edited
Oh, okay.
I meant deprived, she’s been deprived of a food source, revenge, and now her Kingdom. I felt it appropriate.