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Description
An experiment into making walkers look true to form. Abilities aren’t set in stone, so comments welcome.
Source
not provided yet
First, he’s stupidly overpowered for a 3cmc walker. This is definitely more of a 5cmc card.
His +1 is WAY too strong for a +1. Change those 3s to 1s and it’s golden. Not too strong, but just good enough to always be handy.
His -2 is good, but try changing it to “Target creature gets -X/-X until the end of the turn where X is your devotion to black”. Would probably just fit better with actual card effects.
Finally, his -7 is absolutely ridiculous for its cost coupled with the cost to cast Sombra himself. Replace “sacrifice” with “destroy” and it becomes much more reasonable. If you want to keep a sacrifice effect, the cost either has to be increased drastically or the sac conditions need to be a bit more under your opponent’s control. Take for example Liliana, where you divide their permanents, but your opponent picks which pile to sacrifice, or Bolas, where they sac a set number as opposed to everything on their field that isn’t a land.
-2 is good. Don’t mess with it.
-7 should maybe be a -8, but otherwise, it’s a great ability.
Change cost to to 2BB
+1 ability to 2 life each
-7 ability to destroy all other creatures
B: He’s a bit overpowered for only three mana. Nicol Bolas costs seven, and his ultimate technique makes them lose seven life, seven permanents, and their hand (unless the have more than seven in hand). Or, instead of increasing the mana cost, you could reduce the starting loyalty (Example: Tibalt, the Fiend-Blooded).
III: I’d switch the first two abilities, since killing a creature with -1/-1 is useful, but not necessarily a win condition, while making someone lose 3 life could be all you need.
That first ability… Routinely biting 3 life out of someone and adding 3 to your life total starting on the third turn like that is nuts. Given that Sombra’s presence is sort of felt en-masse, I’d make it “+1: Each opponent loses 1 life. You gain life equal to life lost in this way.” It’s a spread effect, but the impact isn’t as detrimental at the outset.
Second ability…actually that’s pretty good. It’s not a guaranteed creature kill, but it’s suitably frustrating.
That third ability’s a bit overpowered. It’s either an early killer, or if you’ve got the right stuff around him, he’s a mid-game nuke. Furthermore, it’s a sacrifice effect, which is incredibly hard to avoid.
Admittedly, I like the idea of his final ability being some sort of all-consuming plague. Maybe make it “-7: Destroy all creatures you don’t control. They can’t be regenerated.” It’s a Plague Wind effect, and that’s really what Sombra is.
Why is there only one number in the lower left?