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Description
So, here we have 0.3.1.
Changes:
Changes:
- English motherfucker, now we speak it!, not perfect but, anyway, better than nothing. And if you want to help, feel free to contact with author link will be here someday or just use deviantart
- S.A.T.S
- Trading (and there is more than 1 trader (probably))
- More weapons, enemies and stuff
- Sounds and music!
- Zoom
- Better weapon system
Radroach catchingBug fixes and improvements
Source
I’ll try to get a screenshot in sooner or later. Again, like I said, RNG.
I exploded all possible rooms and didn’t find a shit :P still waiting for screenshot
“Use the Force, Pip.”
[Littlepip smashes a mutant with a telekinetic rock]
“Not quite what I meant, but whatever. Good job on using the Force, Pip.”
St
SyaN@Joseph Raszagal
@Perteks
Most of the time if you see Russian text from nowhere and you know its not an enemy, its a hidden merchant. That and the fact that, from what I have observed about the game, is that it depends heavily on a Random Number Generator (RNG) in order to create its rooms, place its enemys, place its items, and place its weapons and traps. The first two rooms will always be the same but the rooms after will differ depending on the room style the game will be formatted in.
For example…
While playing the game I have found that there will be some levels with high amounts of electronic based enemys (ex. Brain Bots, Turrets, those electric sphere thingys). These layout, I suspect, is trying to resemble that of Ironshod Firearms or an MWT hub. Other times I have found myself in layouts like Raider Nests, Ghoul Nests, a combination of the two, or places that are full of nothing but Bloatsprites.
There is no real easy way to tell where a hidden merchant is (because their hidden) and where the next secret room is (yes, there are also secret rooms). The best way to find any of these hidden wonders is to find some big and heavy melee weapon/explosive and break down as many weakened or damaged walls you could find and hope for the best.
Because the RNG exists in this game, my piece of real advice would be to just keep playing and hope for the best. Who knows, maybe you’ll find a purple lightsaber for Littlepip.
Yeah, I legit found one.
Hidden merchant? Screen with him and skill would be nice
St
SyaNTo be fair, there’s lots of stuff in the game that I don’t think I’ve found either. So long as it keeps getting improved upon, I definitely plan on continuing to play.
Love me some Fallout, no matter what form it comes in.
It’s first time I hear about this skill o_O
St
SyaNThose slimes aren’t much of a problem when you find this one memory orb. I don’t remember what it is actually called but I think you get it from one of the hidden Merchants for 300 Caps. What it does is that it makes Littlepip immune to all floor based traps and, since slimes are considered a floor based trap in the game, you take no damage when you walk near one.
I prefer just throw them away
Yeah, what you said. Energy weapons take care of the slimes pretty well. Prior to getting one I found the slimes to be really, really frustrating.
use plasma or fire, or dump mines (I always have too much of them xd)
||
I really hope to the the final game some day :D
Plus, well, it’s Fallout Equestria and I’d be a liar if I said that I didn’t love it just for being that =D .
YESPLZ
http://foe.ucoz.org/pfe.swf
Use “Save as…” in your browser
Plus L give levitation without cost
Hah :D New Vegas not so bad… but yes, Fallout 2 anyway better
Edited
St
SyaNOriginal fallout don’t have vats, failout do have ;p
>Its update or just info from previous screenshots? Because there was already more traders.
At >>1246014 game has version 0.2.1. Game updated few times, traders was added at 0.2.5
>plus, who the hell use sats its just stupid
author added penalty for fire accuracy during run, and как это сказать, как, аааа, короче стреляя за спину промахиваешься часто… nevermind. I don’t use VATS at original Fallout, lol
plus, who the hell use sats its just stupid